Williwaw
(Winter 2020)
This is a game I made based on the Atari game Tempest called Williwaw. It's not quite the same as the original but I had fun making it. It was made for desktop first but can be played on mobile
Built with TypeScript and HTML5 Canvas
Click to Play! / Source
Canvas Video Effects
Here's an ongoing project where I take in a video stream and apply different effects like offsetting the RGB channels. I love thinking of a visual idea and trying to translate that onto the browser
Try them out! / Source
GLSL Fragment Shaders
I'd always been interested in generative art so I'd been learning GLSL to write fragment shaders. I wanted to explore how shapes and colors react to different elements like time and randomness.
See them in action! / Source
FF0000 Ad Tech Library
RED Creative Agency
(2018-2020)
This is the open-source library I'd maintained throughout my time at 160over90 (formerly known as RED). The FF0000 Ad Tech library (affectionately called "FAT") is a framework for building lightweight and feature-packed ads. My main contributions were building Webpack plugins and loaders to handle framework-specific parsing as well as traversing the Webpack dependency graph to gather binary files like images and fonts and put them into one payload file to reduce network overhead
Github